Found a tiny glitch : I opened the doors in space, and still got the semi-good ending.
Other than that it's a nice little experiment. I succeeded it the first time but then f-ed around a little more.
At the beginning I was pretty interested in this game and I read through most of the textboxes. Eventually though, things started repeating itself, and it became a major clickfest. The only thing I did was: look at the health and hunger bar of the party, click on food/meds 4 times, click continue, pick Sydney because she apparently got the most OP loadout in the entire game, and therefore rarely took damage. Rinse and repeat. And apparently that worked perfectly fine, because the game is so damn unbalanced, and relies basically on the luck that you have the best outcome in a fight. I tried sending in the others, but Vivica basically got so much BS in the missions I sent her at that she became annoying, Phil basically got so low (like a bit more than half omgwtfgameoverman), with so little yield from searching that I never used him, Rodney was just a powerhouse that would have just ruined everything, Ash had his share, but somehow he seemed to be less effective than Sydney.
Health and hunger are easy to maintain as well. Food and Medkits are just plentiful in the area and searching it is basically a chore. If there was another aspect that made the whole thing interesting than I certainly would've liked it more, but now the only thing that really happens is that you send a guy out and he gets shat upon.
It feels like this game was being rushed, there are reused assets all over the place, and there's a lack of sound effects to accompany the experience. More so with the ending screen that just says 'You won, gg' and where the drawings vary from colored sketch(seriously, Ash looks nothing like his in-game avatar at the end screen) to good quality art, scaled down to pixelated.
As for music, the game is lacking in that too, it only has one looping tune that gets a bit annoying after a while.
I liked Alice Is Dead, I liked Hood, I liked Sagitarrian, but I don't think I'll like this text adventure thing though.
A nice, simple, super boss fight with three difficulty levels.
Pretty solid controls, and good graphics, accompanied with some nice music.
I don't really like the fact that you have to like it on Facebook, for just two different colors (then again, it's just pressing a button)
Apparently it doesn't save my progress, which is a shame.
Further improvement/things for a sequel :
-multiplayer (it obviously says join match)
-upgrades (as with your other games, maybe a class system or a skill tree)
-more enemies to fight
-more arena's, larger arena's
Of course, it couldn't be done in 48 hours, these are just suggestions.
This game is not your typical sniper game. Instead of assassinating your target, you save them from terrible events such as falling to their death, explosions, and other stuff. I also like the fact that you can switch scope visors, which sometimes help you out. It also has an amount of physics puzzles which are really challenging (DAMN YOU FERRIS WHEEL). However the last level seems broken, the stickman does not seem to take damage, and thus I could finish the level with a par of 19 in 4 shots.
Other than that : a good game which distracts from the absence of Stickman Sam 5.
I'm glad you enjoyed the game :) Yes, StickMan Sam 5 is coming soon ;)
Thank you for mentioning the last level. I disabled the damage to test something and was sure that I enabled it but apparently didn't :S However, based on the feedback, by the time you pass Level 9 and 10, you have the skills to finish the last levels easily :D
PRO this game:
- A dark, twisted plot at the brink of total destruction;
- A great sense of humor that makes this plot completely irrelevant;
- The usual Nerdook graphics to successfully support this humor;
- A known style of gameplay with a twist that supports the (minor) plot;
- An autodrive function (although I rarely used it);
- REEEEEEEEEEEEAAAAAAAAAAALY odd weaponry (although I preferred the Squid and Shark gun).
CON this game:
- In-game background music and death shrieks (game over and mutant ones) seem out of place in a game with a remote-controlled, winged Mecha Godzilla with laserminigun and missiles;
- Autodrive didn't seem to do me much good, luckily you can put it off.
What's good about the game:
-It's story is intriguing and interesting;
-It's gameplay is pretty smooth and balanced;
-Animation is smooth;
-It takes things in account like wind and distance, stuff that has so far only been seen in BF3, not in any flash game I've played.
What spoils the game:
-It's sometimes not clear which target you have to pick when there are two IDENTICAL looking possibilities;
-The gun requirements for the mission feel kind of forced (Hey, I've got enough to buy a new gun - Hey, I HAVE TO BUY A NEW GUN TO CONTINUE THE GAME);
-A few notes of music would've been nice;
-It's only a demo, and not a complete flash game, although the policy clearly states NO DEMO'S.
-I still wonder how it's going to work on a touch screen.
This is a game that would be awesome if the game was actually a complete game and not an advertisement for an iOS/Android game. It lacks music, which is not a big issue, but more like a missing bit of polishing. I like the idea of wind and distance affecting the bullet's path, but it's quite rammed in your face, due to the weapons being required for every mission. Also in the later missions, there were two where you had to gamble which of the two identical looking targets was the real target. A game shouldn't have that much off a gambling problem.
Does not deserve the 3.5 it got.
Graphics : This game has the blandest graphics I've ever seen. The background is an ugly shade of green, with a few tiles with leafs. The border of the terrain are a couple of trees, which stand way too ordered to be natural. The soldiers are pretty neatly drawn, but the variable quality on the instruction screen and the fact that most of them move like headless chickens makes these images invisible. But the HUD is the major drawback. It's bland and has the most basic font ever. Shop items have ugly, uninspired pictures (seriously, that net looks as much as a net as a toaster does). There's not one element in this game that's pretty nice to look at. You should've let Awaken Dream Studio do more of the art (he's done Foreign Creature, he has experience.)
Music and sounds : This is probably the best thing you've done in this game. The music paces up at the right moment, but never truly affects me, and after a while, it starts to annoy me. Not much to do wrong here, but a bit more variety could have been nice.
Gameplay : Obviously inspired by Infectonator, but flawed. The guys naturally just roam around, so there's a challenge to get as many as possible, but it's especially with infection that the game starts to flaw. The infected don't focus on the green targets, they just run around like headless chickens. You therefore can have really high stats in the first level and still lose, because the targets and the infected are in two opposite corners. The infected archers don't always shoot arrows, which is fucking annoying if there's a field full of them. Collision is also a primary glitch. When infecting, this can be seen in the fact that more get infected than expected (which makes it easier). I also have the impression that some of the infected change back to their former self. It also becomes incredibly boring after 5 minutes.
In comparison with Infectonator : An awful clone of a good game. Everything that has been done in the original hasn't been done in this one.
As a game : It has potential, but it fails unfortunately. What could have been good graphics are now bland graphics, and the gameplay has major flaws.
GRAPHICS : 0/10
MUSIC : 8/10
GAMEPLAY : 3/10
OVERALL : 11/30 -> 4/10 -> 2/5
On a side note : Could you please work a bit more on your grammar? English isn't my native language either, but I do my best to write it correctly.
Good, but not perfect.
This is a game with an original twist. I played on Chrome and experienced the issue, but this didn't stop me. I did find it a bit short though. You introduced the laser in level 14, then used it only 3 more times. There's just not enough to really make it a full game. Also the graphics were a bit bland and the music uninspired. You should add more themed puzzles like a Soviet Russia level where the font is indeed Soviet Russian and the answer is WODKA or something. You should also make the game a bit more diverse, like Scribblenauts, that there are different solutions to a puzzle. It was also a bit confusing with the different types of lines, which were the same color. I also noticed that the text sometimes gets rewritten instead of added to. Other than that, a well deserved 7/10 and 4/5
As most people say, it's a pattern recognition matter, and therefore, it's pretty easy. The annoying part is when you accidentally click outside the frame, lose focus, and try to regain it while YOUR ARM IS BEING CHOPPED OFF. You should make it pause then, or at least make it restart the level. Other than that, it has a high tension level. It's a shame that the grammar's not always that splendid.
It's what the title says!
It's half Missile Command, half Space Invaders, and half Break-Out.
What it equals is 150 percent awesome arcade-style fun.
If this was to be sold in the 80's, the game would have been cloned until today.
The only downside is that it can get too crazy at some points.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.